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Autumn War

August 17-22, Nix Ranch

Come join the fun!

Going to Honey War? You don’t even have to break down your site! Leave everything up over the week between events.

Site Fees:
Full Event $35 (members receive a $5 discount)
Day Trip $25 (members receive a $5 discount)
Pre-Reg will close August 8th, 2022

All Invoices or Checks will need to be paid by August 12, 2022. Checks should be made out to SCA, Inc, Barony of Blatha an Oir. If you’re paying for multiple people, please enter the same email address for each response for each person you are paying for. Please also fill out for any children attending with you. This Pre-Registration will cover RV reservations (if needed) and Gate fee, and will advise us who to reach out to for land reservations. Land Reservations should be emailed to by the group camp coordinator.

Please fill out any non-member and/or minor waiver forms before arriving on site.
Non-member minor waiver, single-child family (members do not need to fill this out)
Non-member minor waiver, multi-child family (members do not need to fill this out)
Non-member adult waiver

Preregistration link: Click Here
Pre-registration closes August 8 at 11:59 p.m. Land Reservations and RV requests close July 31st.

Located at:

Nix Ranch
20 Nix Rd
Chehalis, WA 98532


12 pm August 17 – Open for merchants
3 pm August 17 – Open for populace
3 pm August 22 – Site closes

War Scenarios

  1. Peace Negotiations (point for last standing)
    Both Champions and War Band Leaders will sit at the negotiation table (hay bales), armies lined up about a spear length behind ai. All those seated at the table are allowed only a sidearm weapon (single hand) and no shield. A deck of cards is shuffled by one champion and cut by the other. Each champion takes turns drawing a card and laying it on the table. When the Queen of Hearts is drawn, peace negotiations have failed and lay on is immediate. No Res. Archery Allowed, but no nocked arrows until QoH is drawn.
  2. Champion Battle w/ immediate open field (Point for champion win and point for last standing)
    Now that we know peace was never an option, Champions meet one on one, after which an open field battle commences. Open field is 3 lives 2 res. Archery with remaining arrows.
  3. Castle Battle (point for taking flag or defending for 20 min)
    Site: Stromgard’s castle or hay bales. Flag in back for win con. 20min or until the castle flag is taken. Unlimited Res, No Archery
  4. Castle Battle the other direction. (point for taking flag or defending for 20 min)
    Same scenario as #3.
  1. Bridge Battle (point for most time with middle bridge flag up 30), 30 min
    At the center of a bridge with a banner on either end. The side who claims the center of the bridge first puts their banner up and their time begins. The side with their banner up can no longer Res. When the flag is flipped time starts for the other team and their Res point closes. No Archery.

Bridge Battle #2 (point for most time with middle bridge flag up 30), 30 min
At the center of a bridge with a banner on either end. The side who claims the center of the bridge 1st puts their banner up and their time begins. The side with their banner up can no longer Res. When the flag is flipped time starts for the other team and their Res point closes. Archery Allowed

DEPENDING ON INTEREST (no points): Open field for fights, bear pit, zombie battle whatever.

Rapier scenarios


Warm ups:

Grand Melee: Everyone for themselves. Last person standing wins.

Snowball Tournament: People pair off and fight; winner is the captain of their team. Then go find another team to fight of the same size. Continue until only 2 teams remain.

Team events:

Open field battle: 1 war point. Standard open field with 3 lives. Run once with RGB, once without.

Captain/Mate/Crew battle: 1 war point. Each side picks a Captain and a Mate, the rest of the team is Crew. The 2 Captains then roll 3 dice to determine the team make up. A 6 on one die means the Captain fights, a 5 on one die means the Mate fights, and the last die indicates the number of crew that fights. The teams get a point after each battle. There will be 6 throws of the dice.

Treasure hunt: 1 war point. Each team searches the field for treasures to deposit in their treasure chest. The team that gets the most treasure wins.

If time allows and there is interest ,we will also do a Castle Battle and a Bridge Battle.

Individual events:

RGB target shoot competition: 1 war point. Bring your RGB and shoot for points.

Sunday Prize tournament: Either double elimination or round robin, depending on number of participants.

Family activities

Times TBD
Friday, charter painting: Paint an “Award” and give it to your favorite fighter.
Saturday, Tea and story time with the Baroness and special guest.
Sunday, make your own lanterns.

Additional War Points

Additional war points will be awarded for the following:

Sheik Yusuf’s Middle-Eastern Dance Contest

Each contestant will have 3 minutes to show there best Middle Eastern dance moves. There will be two divisions those that have danced for less than 3 years and those that have danced for more than three years. The winner of the 3 years category will have a war point to give to the Barony of their choice. The winner of the under 3 year category will receive a prize. Judges will be Sheik Yusuf, HL Samir bint Tariq bin Sallah al-Waddi, and our wonderful and honorable opponents’ person of choice.

Gate Volunteer War Points

For each gate sheet closed out with the gate lead by a volunteer, a war point can be assigned to either Blatha an Oir or Stromgard. Once gate closes on Saturday, the points will be totalled and the winning Barony for Gate Volunteers will be announced in evening court.

Autumn-Themed Garb Contest

Greetings, Citizens of An Tir! Blatha an Oir’s A&S Champion is sponsoring a garb contest at Autumn War! The theme is, appropriately: AUTUMN! It’s time to create (or enhance) a stunning outfit that reflects the colors, textures, and feelings of the season. There will be 3 winners (1st, 2nd, and 3rd place), and the prize is War Points plus something special made by me for each of the three winners! Get creative – you can make casual garb, finery and regalia, or even wear your armor all spiffed up with an autumn theme. Let’s see the talent in An Tir and show off your amazing creations while helping your side win the War! Please limit expenses to $75 (honor system) and I am encouraging upcycling! That should help to keep the contest fair for all who wish to participate.

Other Competitions at Autumn War:

Largesse Derby at Autumn War:

All entrants should create 12 items that are suitable for largesse. For example: needlebooks, hats, feastware, children’s toys, necklaces, etc. The entries can be anything that is suitable for largesse! All entries must be tagged with your name/Branch, and be ready to be gifted the day of the competition. Please list the ingredients of any food or cosmetics items (spice mixes, soap, etc) and avoid heavily scented items or items that may melt (This is August in An Tir; it gets kinda hot!) Items need not be documentable — this is not an Arts and Sciences competition — but they should be handcrafted and suitable for gifting. Items should not have heraldry on them as they are meant to be given to others and may travel to outside areas. Sadly, no alcoholic beverages please. Entries may be dropped off at the Baronial Pavilion Saturday morning between 9am and 10am. Judging will take place throughout the day Saturday until evening court. There will be beans used for populace to come and vote on their favorite item. The contest will close 30 minutes on Saturday before evening court. The winner of the Donation Derby is the person with the most votes. 1 point for each bean, 2 points if someone votes with their personal coin, and the creator will get that coin also. The winner gets to select one item from each of the other competitors. Thank you for your creativity and generosity!

Autumn War Torchlight Prize Tournament

The Companions of the Shattered Lance humbly invite you to the Fourteenth Annual Autumn War Torchlight Prize Tournament: a martial tourney to celebrate skill-at-arms, chivalry, pageantry and heart; a grand party to follow, into the evening! Bring your weapons and gauntlets and display your chivalric spirit on the Eric Friday night.

Armor inspection begins at the first whisper of darkness. Households are encouraged to bring their heraldry, their torchlight, and a table with a few hors d’oeuvres or appropriate tournament-watching beverages to share. There will be a prize for the household with the finest tournament hospitality. This year’s contest will be open to any weapons style, but shields will be limited to 16 inches in any dimension. We will end the evening with a two-person single-sword relay at the barrier, so make sure you stick around to the end. Rest assured, there will be plenty of fighting for everyone!

The Companions of the Shattered Lance will select The Victor of this tournament: the fighter whom we believe most fully encompasses those virtues of chivalry we aspire to achieve.

To enter the lists, your armor needs to be of a high standard and clearly represent the period of your persona. To that end, no visible plastic (basket hilts are fine) or other modern materials may be visible. Some other items that are not permitted are visible tape, stickers on helmets, tennis shoes, and large areas of rust on your armor. This will be strictly enforced this year. If you have any questions about what is acceptable, reach out to Phillip de Mantel